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  • Twenty years after a rebellion branded her an outcast, Fia Riftborne navigates a city rife with prejudice so deep, it's often deadly. But she harbors a secret, one that would paint an even larger target on her back. A hidden power within her is growing, threatening to destroy everything she's built for herself.

    Enter the elusive Sidhe General, Laryk Ashford, who is building a unit of powerful wielders within the Guard to face a growing threat. Wraiths of darkness devour the Western border, leaving a trail of death and destruction in their wake.

    When Fia's power erupts, and two daughters of Nobility are seemingly dead, General Ashford offers her a chilling choice: join the Sidhe Guard or face execution.

    Because Fia might be the only hope for the Isle's survival.

    Torn between surrendering to the chaos or becoming a weapon for those who took everything from her, Fia must confront her growing feelings for the General and face a dark truth that could shatter everything she's ever known.

  • Riftborne is an adventure fantasy set in the elite world of the Sídhe Guard, a military force of warriors sworn to protect the Isle. It includes elements depicting war, battle, hand-to-hand combat, blood, violence, self-harm (blood-oath), injuries, death, death of friends, drowning, alcohol consumption, drug use (magical elixirs), nationalism, xenophobia, mild bullying, manipulation, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.

  • Series: Esprithean, Book 1
    Genres: Fantasy Romance, Romance
    Age Range: Adult, 18+
    ASIN: Coming soon
    ISBN: Coming soon

  • Aossí (Eess-SHEE)

    The race of Elven-like beings that live on the Isle of Sídhe and Riftdremar. 

    Sídhe (SHEE)

    The Isle of Sídhe is a Kingdom in which all Aossí now reside. It is where the majority of the story takes place.

    Riftdremar (Rift-dra-mahr)

    An Island to the east of the Isle of Sídhe. Riftdremar was destroyed after an uprising against Sídhe’s colonial effort to expand their influence on Riftdremar’s culture, economy, and resources.

    Riftdremar Rebellion

    An uprising against the Isle of Sídhe that spiraled into a full-blown rebellion, resulting in a war between the two nations. The war ended 20 years prior to the events in this story. Some refugees were allowed citizenship to Sídhe after the events of the conflict. Those who are from Riftdremar are called the Riftborne. 

    Riftborne (Rift-bohrn)

    Children who were saved from the destruction of their homeland, Riftdremar, and brought to the Isle of Sídhe. Before they were granted citizenship, these refugees were branded with a symbol of unity on their left wrist and hand. Most were raised in group homes throughout the Isle and were expected to assimilate into Sídhe culture and society.

    Essence (Ess-ense)

    The magic that runs throughout the realm, empowering both the land itself and the Aossí.

    Focus (Foh-kus)

    Each Aossí is blessed with an individual gift, whether it be mundane or extraordinary, and this is referred to as a Focus. It is how essence manifests itself in each individual. 

    Esprithe (Esp-rith)

    The pantheon of deities who are worshiped by those on the Isle of Sídhe.

    Sibyl (Sib-uhl)

    The Esprithe of Foresight

    Conleth (Kohn-luth)

    The Esprithe of Wisdom

    Niamh (Neev)

    The Esprithe of Dreams

    Ainthe (Ah-N-yuh)

    The Esprithe of Memories

    Eibhlín (Eve-lin)

    The Esprithe of Justice 

    Fírinne (Fehr-EN-yeh)

    The Esprithe of Truth

    Luminaria (Loom-ihn-aria)

    The Capital of the Isle of Sídhe

    Emeraal (Em-er-ahl)

    Stormshire (Stohrm-sheer)

    Fia (Fee-ah)

    Laryk (Lahr-eck)

    Maladea (Mah-LAY-dia)

    Osta (Ah-sta)

    Raine (Rayne)

    Baelor (Bae-lore)

    Briar (Bryer)

    Draven (Dray-ven)

    Nazul (Nah-zuhl)

  • Riftborne is an adventure fantasy set in the elite world of the Sídhe Guard, a military force of warriors sworn to protect the Isle. It includes elements depicting war, battle, hand-to-hand combat, blood, violence, self-harm (blood-oath), injuries, death, death of friends, drowning, alcohol consumption, drug use (magical elixirs), nationalism, xenophobia, mild bullying, manipulation, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.

Dive into a world of deadly prejudice, forbidden power, and impossible choices. From Best of BookTok authors comes a character-driven romantasy exploring identity, belonging, and the cost of survival – with a cliffhanger ending readers can't stop talking about

RIFTBORNE

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SIDHE MAP

The stunning continuation of the bestselling series readers are calling unputdownable! Don't miss the #bestofbooktok series that's taken the romantasy world by storm.

DUSKBOUND

  • Fia Riftborne thought joining the Sidhe Guard was the hardest choice she'd ever make.

    She was wrong.

    Taken prisoner by the very shadows she was sworn to fight, Fia uncovers a devastating truth. The wraiths who brought destruction to the Isle's western border aren't monsters at all, but a race of people from a dying realm called the Kálfar, and they believe Fia's growing powers are tied to their survival.

    As war looms on two fronts, Fia must navigate a world of shadow magic and political upheaval. A disgraced Kálfar lord builds an army in the south while tensions within Sídhe reach a breaking point. And the Void that gave Fia her power is calling—but answering it means betraying everyone she left behind.

    The Guard. Her friends. Laryk.

    In a war where nothing is as it seems, choosing the wrong side could cost her everything, including the brooding commander whose darkness seems to recognize her own.

  • Duskbound is a dark fantasy set in a world of shadow magic and political intrigue, where two realms wage a desperate war for survival. It includes elements depicting war, graphic violence, torture, blood rituals, self-harm (blood oaths & magic), hand-to-hand combat, severe injuries, death of loved ones, genocide, starvation, mind control, psychological manipulation, trauma, imprisonment, child soldiers, alcohol consumption, drug use, nationalism, xenophobia, emotional abuse, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.

  • Series: Esprithean, Book 2
    Genres: Fantasy Romance, Romance
    Age Range: Adult, 18+
    ASIN: Coming soon
    ISBN: Coming soon

  • NOTABLE CHARACTERS:

    FIA RIFTBORNE (FEE-ah RIFT-born) - Our protagonist, a duskbound from Sidhe

    AETHER (AY-ther) - Second in Command to General Urkin, Leader of the Spectre Unit

    LARYK ASHFORD (LAHR-ick ASH-ford) - General of Faction Venom in Sidhe

    VEXA (VEX-ah) - Blacksmith turned Umbra soldier, can enchant weapons, member of Spectre Unit

    EFFIE (EF-ee) - Noble daughter turned Umbra soldier, teleportation abilities, member of Spectre Unit

    RETHLYN (RETH-lin) - Umbra soldier, can manipulate feelings/consciousness, member of Spectre Unit

    RAVEN (RAY-ven) - Communications runner turned Umbra Soldier, can create bonds with mirrors that allow communication through them, member of the Archivist Unit

    LAEL (LAY-el) - Orphan from Croyg, Strykka contestant, necromancer, member of Spectre Unit

    MIRA (MEER-ah) - Strykka contestant turned Umbra Soldier, nightmare illusionist, member of Spectre Unit

    THERON (THAIR-on) - Strykka contestant turned Umbra Soldier, fragment illusionist, member of Spectre Unit

    LORD SOLEIL (so-LAY) - Noble House in Sidhe, Osta’s employer, leader of Sidhe resistance

    OSTA RIFTBORNE (OS-tah RIFT-born) - Fia's oldest friend from Sidhe

    MALADEA THISTON (mal-AY-de-ah THIS-ton) - Known as Ma, Fia's friend and former employer from Sidhe

    VALKAN SYRNDORE (vahl-KAHN SER-en-dor) - Lord of Draxon, leader of the Damphyre, shape-shifter

    KRAYKEN VINDSKALD (KRAY-ken VIND-skald) - Traveling bard & author of a historical memoir detailing his life before the crusades

    UMBRA GENERALS:

    GENERAL URKIN (UR-kin) - Leader of the Umbra combat forces

    GENERAL TALIORA (tal-ee-OR-ah) - Leader of the Medic’s Unit

    GENERAL TALON (TAL-on) - Leader of the Archival Unit

    GENERAL KARIS (KAIR-is) - Leader of the Scout's Regiment

    UMBRATHIA NOBLE HOUSES:

    HOUSE VALTÝR (VAHL-teer) - The royal family of Umbrathia

    • Queen Andrid Valtýr (AN-drid) - Current queen, descended into madness

    • Prince Andrial Valtýr (AN-dree-al) - The lost prince

    • Vilda Valtýr (VIL-da) - The queen's sister

    HOUSE SKALDVINDR (SKALD-vin-dr) - Noble family connected to royalty through marriage

    HOUSE EIRFALK (AIR-falk) - Noble House, Effie's family

    HOUSE GALDRYNNE (GAHL-drin) - Noble House

    HOUSE BREIDFJORD (BRAID-fyord) - Noble House

    HOUSE BALDURSON (BAHL-dur-son) - Noble House

    HOUSE SVEINSON (SVAIN-son) - Noble House

    HOUSE VALLGRYM (VAHL-grim) - Noble House

    HOUSE ELDGARDR (ELD-gard-r) - Noble House

    HOUSE ALFARSON (AL-far-son) - Noble House

    RACES/TITLES:

    KALFAR (KAHL-far) - The dark elves that live in Umbrathia

    AOSSÍ (EE-shee) - The race of elves that live on the Isle of Sídhe and Riftdremar

    DAMPHYRE (DAM-feer) - Kalfar who feed on blood/essence from other Kalfar

    DUSKBOUND (DUSK-bound) - True shadow-wielders, traditionally only in royal bloodline

    RIFTBORNE (RIFT-born) - Children who were saved from the destruction of their homeland, Riftdremar, and brought to the Isle of Sihde. Before they were granted citizenship, these refugees were branded with a symbol of unity on their left wrist and hand. Most were raised in group homes throughout the Isle and were expected to assimilate into Sídhe culture and society.

    LOCATIONS:

    UMBRATHIA (um-BRAY-thee-ah) - The dying realm of the Kalfar

    SÍDHE (SHEE) - The Isle of Sídhe is a thriving kingdom in which all Aossí now reside

    RAVENFELL (RAY-ven-fell) - Capital of Umbrathia

    RIFTDREMAR (RIFT-dreh-mar) - An Island to the east of the Isle of Sídhe. Riftdremar was destroyed after an uprising against Sídhe’s colonial effort to mine and steal arcanite stores, and expand their influence on Riftdremar’s culture, economy, and resources. 

    DRAXON (DRAX-on) - Southeastern territory of Umbrathia, ruled by Valkan

    STRAVENE (stra-VEEN) - Neutral territory between Ravenfell and Draxon

    CROYG (KROY-g) - Once the largest farming region of Umbrathia, now dead from the drought

    VARDRUUN (var-DROON) - The second largest city in central Umbrathia, taken by the drought

    ILSTHYRE (ILS-thire) - Small village to the south of Draxon

    THE RIP - Tear between realms

    MAGIC/POWERS:

    ESSENCE - The living energy that flows through the realms

    TETHER - Umbra term for magical abilities

    FOCUS - Sidhe term for magical abilities

    THE VOID - The darkness in northern Umbrathia that creates void burns

    VOID BURNS - Marks that allow vessels to absorb shadows

    ORGANIZATIONS:

    THE UMBRA - Umbrathia's military force

    SPECTRE UNIT - Umbra with shadow-wielding capabilities

    THE GUARD - Sidhe's military force

    THE COUNCIL - Umbrathia's ruling body

    IMPORTANT ITEMS/THINGS:

    THE DROUGHT - A magical drought in Umbrathia where essence is being drained

    VESSEL - A Kalfar who has entered the void and bears it’s marks. Able to absorb and manipulate shadows they are given by a duskbound.

    SENTINEL - A member of the Umbra combat unit

    ARCANITE (AR-kan-ite) - Crystal that stores essence

    THE STRYKKA (STRIE-kah) - A set of trials that allow Kalfar to join higher ranking positions within the Umbra forces

    THE CRUSADES - A dark period in Umbrathian history when the royal family systematically hunted down and eliminated other duskbound families to secure their exclusive claim to the throne, ensuring House Valtýr would be the only bloodline with the power to control the void. These purges lasted for centuries, nearly eradicating all duskbound outside the royal line.

    VOID-LETTING - The process in which a Duskbound shares their shadow magic with vessels

    BLOOD OATHS - Binding magical contracts used by the Guard

    BLOODWEEP - A plant used in blood oaths, native to Umbrathia

    SIPHON - can control and redirect the flow of essence

    CREATURES:

    DREAD SIRENS - Wraith-like beings that can speak to the dead

    VORDR (VOR-dr) - Horse/Dragon Hybrid that share a connection with those touched by the void

    RELIGION

    Esprithe (Esp-rith) -The pantheon of deities who are worshiped by those on the Isle of Sídhe

    Sibyl (Sib-uhl) - The Esprithe of Foresight

    Conleth (Kohn-luth) - The Esprithe of Wisdom

    Niamh (Neev) - The Esprithe of Dreams

    Ainthe (Ah-N-yuh) - The Esprithe of Memories

    Eibhlín (Eve-lin) - The Esprithe of Justice

    Fírinne (Fehr-EN-yeh) - The Esprithe of Truth

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UMBRATHIA MAP
  • COMING SOON.

  • COMING SOON.

  • Series: Esprithean, Book 3
    Genres: Fantasy Romance, Romance
    Age Range: Adult, 18+
    ASIN: Coming soon
    ISBN: Coming soon

The epic conclusion arrives Fall 2026. Prepare to discover how the Esprithean Trilogy ends in the stunning finale from bestselling authors Bree Grenwich and Parker Lennox.

REALMBLADE

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