25,000+ READERS. AMAZON BESTSELLER. BEST OF BOOKTOK. FEATURED ON BUZZFEED AND BRIT + CO. ARE YOU READY TO discover why everyone is talking about the romantasy with the most devastating cliffhanger ending of the year?
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Twenty years after a rebellion branded her an outcast, Fia Riftborne navigates a city rife with prejudice so deep, it's often deadly. But she harbors a secret, one that would paint an even larger target on her back. A hidden power within her is growing, threatening to destroy everything she's built for herself.
Enter the elusive Sidhe General, Laryk Ashford, who is building a unit of powerful wielders within the Guard to face a growing threat. Wraiths of darkness devour the Western border, leaving a trail of death and destruction in their wake.
When Fia's power erupts, and two daughters of Nobility are seemingly dead, General Ashford offers her a chilling choice: join the Sidhe Guard or face execution.
Because Fia might be the only hope for the Isle's survival.
Torn between surrendering to the chaos or becoming a weapon for those who took everything from her, Fia must confront her growing feelings for the General and face a dark truth that could shatter everything she's ever known. -
Riftborne is an adventure fantasy set in the elite world of the Sídhe Guard, a military force of warriors sworn to protect the Isle. It includes elements depicting war, battle, hand-to-hand combat, blood, violence, self-harm (blood-oath), injuries, death, death of friends, drowning, alcohol consumption, drug use (magical elixirs), nationalism, xenophobia, mild bullying, manipulation, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.
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Series: Esprithean, Book 1
Genres: Fantasy Romance, Romance
Age Range: Adult, 18+
ASIN: Coming soon
ISBN: Coming soon -
Aossí (Eess-SHEE)
The race of Elven-like beings that live on the Isle of Sídhe and Riftdremar.
Sídhe (SHEE)
The Isle of Sídhe is a Kingdom in which all Aossí now reside. It is where the majority of the story takes place.
Riftdremar (Rift-dra-mahr)
An Island to the east of the Isle of Sídhe. Riftdremar was destroyed after an uprising against Sídhe’s colonial effort to expand their influence on Riftdremar’s culture, economy, and resources.
Riftdremar Rebellion
An uprising against the Isle of Sídhe that spiraled into a full-blown rebellion, resulting in a war between the two nations. The war ended 20 years prior to the events in this story. Some refugees were allowed citizenship to Sídhe after the events of the conflict. Those who are from Riftdremar are called the Riftborne.
Riftborne (Rift-bohrn)
Children who were saved from the destruction of their homeland, Riftdremar, and brought to the Isle of Sídhe. Before they were granted citizenship, these refugees were branded with a symbol of unity on their left wrist and hand. Most were raised in group homes throughout the Isle and were expected to assimilate into Sídhe culture and society.
Essence (Ess-ense)
The magic that runs throughout the realm, empowering both the land itself and the Aossí.
Focus (Foh-kus)
Each Aossí is blessed with an individual gift, whether it be mundane or extraordinary, and this is referred to as a Focus. It is how essence manifests itself in each individual.
Esprithe (Esp-rith)
The pantheon of deities who are worshiped by those on the Isle of Sídhe.
Sibyl (Sib-uhl)
The Esprithe of Foresight
Conleth (Kohn-luth)
The Esprithe of Wisdom
Niamh (Neev)
The Esprithe of Dreams
Ainthe (Ah-N-yuh)
The Esprithe of Memories
Eibhlín (Eve-lin)
The Esprithe of Justice
Fírinne (Fehr-EN-yeh)
The Esprithe of Truth
Luminaria (Loom-ihn-aria)
The Capital of the Isle of Sídhe
Emeraal (Em-er-ahl)
Stormshire (Stohrm-sheer)
Fia (Fee-ah)
Laryk (Lahr-eck)
Maladea (Mah-LAY-dia)
Osta (Ah-sta)
Raine (Rayne)
Baelor (Bae-lore)
Briar (Bryer)
Draven (Dray-ven)
Nazul (Nah-zuhl)
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Riftborne is an adventure fantasy set in the elite world of the Sídhe Guard, a military force of warriors sworn to protect the Isle. It includes elements depicting war, battle, hand-to-hand combat, blood, violence, self-harm (blood-oath), injuries, death, death of friends, drowning, alcohol consumption, drug use (magical elixirs), nationalism, xenophobia, mild bullying, manipulation, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.
Dive into a world of deadly prejudice, forbidden power, and impossible choices. From Best of BookTok authors comes a character-driven romantasy exploring identity, belonging, and the cost of survival – with a cliffhanger ending readers can't stop talking about
RIFTBORNE
The stunning continuation of the bestselling series readers are calling unputdownable! Don't miss the #bestofbooktok series that's taken the romantasy world by storm.
DUSKBOUND
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Fia Riftborne thought joining the Sidhe Guard was the hardest choice she'd ever make.
She was wrong.
Taken prisoner by the very shadows she was sworn to fight, Fia uncovers a devastating truth. The wraiths who brought destruction to the Isle's western border aren't monsters at all, but a race of people from a dying realm called the Kálfar, and they believe Fia's growing powers are tied to their survival.
As war looms on two fronts, Fia must navigate a world of shadow magic and political upheaval. A disgraced Kálfar lord builds an army in the south while tensions within Sídhe reach a breaking point. And the Void that gave Fia her power is calling—but answering it means betraying everyone she left behind.
The Guard. Her friends. Laryk.
In a war where nothing is as it seems, choosing the wrong side could cost her everything, including the brooding commander whose darkness seems to recognize her own. -
Duskbound is a dark fantasy set in a world of shadow magic and political intrigue, where two realms wage a desperate war for survival. It includes elements depicting war, graphic violence, torture, blood rituals, self-harm (blood oaths & magic), hand-to-hand combat, severe injuries, death of loved ones, genocide, starvation, mind control, psychological manipulation, trauma, imprisonment, child soldiers, alcohol consumption, drug use, nationalism, xenophobia, emotional abuse, graphic language, and sexual activities that are shown on the page. Readers who may be sensitive to these elements, please be aware.
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Series: Esprithean, Book 2
Genres: Fantasy Romance, Romance
Age Range: Adult, 18+
ASIN: Coming soon
ISBN: Coming soon -
NOTABLE CHARACTERS:
FIA RIFTBORNE (FEE-ah RIFT-born) - Our protagonist, a duskbound from Sidhe
AETHER (AY-ther) - Second in Command to General Urkin, Leader of the Spectre Unit
LARYK ASHFORD (LAHR-ick ASH-ford) - General of Faction Venom in Sidhe
VEXA (VEX-ah) - Blacksmith turned Umbra soldier, can enchant weapons, member of Spectre Unit
EFFIE (EF-ee) - Noble daughter turned Umbra soldier, teleportation abilities, member of Spectre Unit
RETHLYN (RETH-lin) - Umbra soldier, can manipulate feelings/consciousness, member of Spectre Unit
RAVEN (RAY-ven) - Communications runner turned Umbra Soldier, can create bonds with mirrors that allow communication through them, member of the Archivist Unit
LAEL (LAY-el) - Orphan from Croyg, Strykka contestant, necromancer, member of Spectre Unit
MIRA (MEER-ah) - Strykka contestant turned Umbra Soldier, nightmare illusionist, member of Spectre Unit
THERON (THAIR-on) - Strykka contestant turned Umbra Soldier, fragment illusionist, member of Spectre Unit
LORD SOLEIL (so-LAY) - Noble House in Sidhe, Osta’s employer, leader of Sidhe resistance
OSTA RIFTBORNE (OS-tah RIFT-born) - Fia's oldest friend from Sidhe
MALADEA THISTON (mal-AY-de-ah THIS-ton) - Known as Ma, Fia's friend and former employer from Sidhe
VALKAN SYRNDORE (vahl-KAHN SER-en-dor) - Lord of Draxon, leader of the Damphyre, shape-shifter
KRAYKEN VINDSKALD (KRAY-ken VIND-skald) - Traveling bard & author of a historical memoir detailing his life before the crusades
UMBRA GENERALS:
GENERAL URKIN (UR-kin) - Leader of the Umbra combat forces
GENERAL TALIORA (tal-ee-OR-ah) - Leader of the Medic’s Unit
GENERAL TALON (TAL-on) - Leader of the Archival Unit
GENERAL KARIS (KAIR-is) - Leader of the Scout's Regiment
UMBRATHIA NOBLE HOUSES:
HOUSE VALTÝR (VAHL-teer) - The royal family of Umbrathia
• Queen Andrid Valtýr (AN-drid) - Current queen, descended into madness
• Prince Andrial Valtýr (AN-dree-al) - The lost prince
• Vilda Valtýr (VIL-da) - The queen's sister
HOUSE SKALDVINDR (SKALD-vin-dr) - Noble family connected to royalty through marriage
HOUSE EIRFALK (AIR-falk) - Noble House, Effie's family
HOUSE GALDRYNNE (GAHL-drin) - Noble House
HOUSE BREIDFJORD (BRAID-fyord) - Noble House
HOUSE BALDURSON (BAHL-dur-son) - Noble House
HOUSE SVEINSON (SVAIN-son) - Noble House
HOUSE VALLGRYM (VAHL-grim) - Noble House
HOUSE ELDGARDR (ELD-gard-r) - Noble House
HOUSE ALFARSON (AL-far-son) - Noble House
RACES/TITLES:
KALFAR (KAHL-far) - The dark elves that live in Umbrathia
AOSSÍ (EE-shee) - The race of elves that live on the Isle of Sídhe and Riftdremar
DAMPHYRE (DAM-feer) - Kalfar who feed on blood/essence from other Kalfar
DUSKBOUND (DUSK-bound) - True shadow-wielders, traditionally only in royal bloodline
RIFTBORNE (RIFT-born) - Children who were saved from the destruction of their homeland, Riftdremar, and brought to the Isle of Sihde. Before they were granted citizenship, these refugees were branded with a symbol of unity on their left wrist and hand. Most were raised in group homes throughout the Isle and were expected to assimilate into Sídhe culture and society.
LOCATIONS:
UMBRATHIA (um-BRAY-thee-ah) - The dying realm of the Kalfar
SÍDHE (SHEE) - The Isle of Sídhe is a thriving kingdom in which all Aossí now reside
RAVENFELL (RAY-ven-fell) - Capital of Umbrathia
RIFTDREMAR (RIFT-dreh-mar) - An Island to the east of the Isle of Sídhe. Riftdremar was destroyed after an uprising against Sídhe’s colonial effort to mine and steal arcanite stores, and expand their influence on Riftdremar’s culture, economy, and resources.
DRAXON (DRAX-on) - Southeastern territory of Umbrathia, ruled by Valkan
STRAVENE (stra-VEEN) - Neutral territory between Ravenfell and Draxon
CROYG (KROY-g) - Once the largest farming region of Umbrathia, now dead from the drought
VARDRUUN (var-DROON) - The second largest city in central Umbrathia, taken by the drought
ILSTHYRE (ILS-thire) - Small village to the south of Draxon
THE RIP - Tear between realms
MAGIC/POWERS:
ESSENCE - The living energy that flows through the realms
TETHER - Umbra term for magical abilities
FOCUS - Sidhe term for magical abilities
THE VOID - The darkness in northern Umbrathia that creates void burns
VOID BURNS - Marks that allow vessels to absorb shadows
ORGANIZATIONS:
THE UMBRA - Umbrathia's military force
SPECTRE UNIT - Umbra with shadow-wielding capabilities
THE GUARD - Sidhe's military force
THE COUNCIL - Umbrathia's ruling body
IMPORTANT ITEMS/THINGS:
THE DROUGHT - A magical drought in Umbrathia where essence is being drained
VESSEL - A Kalfar who has entered the void and bears it’s marks. Able to absorb and manipulate shadows they are given by a duskbound.
SENTINEL - A member of the Umbra combat unit
ARCANITE (AR-kan-ite) - Crystal that stores essence
THE STRYKKA (STRIE-kah) - A set of trials that allow Kalfar to join higher ranking positions within the Umbra forces
THE CRUSADES - A dark period in Umbrathian history when the royal family systematically hunted down and eliminated other duskbound families to secure their exclusive claim to the throne, ensuring House Valtýr would be the only bloodline with the power to control the void. These purges lasted for centuries, nearly eradicating all duskbound outside the royal line.
VOID-LETTING - The process in which a Duskbound shares their shadow magic with vessels
BLOOD OATHS - Binding magical contracts used by the Guard
BLOODWEEP - A plant used in blood oaths, native to Umbrathia
SIPHON - can control and redirect the flow of essence
CREATURES:
DREAD SIRENS - Wraith-like beings that can speak to the dead
VORDR (VOR-dr) - Horse/Dragon Hybrid that share a connection with those touched by the void
RELIGION
Esprithe (Esp-rith) -The pantheon of deities who are worshiped by those on the Isle of Sídhe
Sibyl (Sib-uhl) - The Esprithe of Foresight
Conleth (Kohn-luth) - The Esprithe of Wisdom
Niamh (Neev) - The Esprithe of Dreams
Ainthe (Ah-N-yuh) - The Esprithe of Memories
Eibhlín (Eve-lin) - The Esprithe of Justice
Fírinne (Fehr-EN-yeh) - The Esprithe of Truth
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COMING SOON.
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COMING SOON.
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Series: Esprithean, Book 3
Genres: Fantasy Romance, Romance
Age Range: Adult, 18+
ASIN: Coming soon
ISBN: Coming soon
The epic conclusion arrives Fall 2026. Prepare to discover how the Esprithean Trilogy ends in the stunning finale from bestselling authors Bree Grenwich and Parker Lennox.
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